/// @arg response
function DialogueResponses(response){
	switch(response)
	{
		case 0: break;
		case 1: NewTextBox("回应A", 1); break;
		case 2: NewTextBox("回应B！是否接着回答？", 1, ["3：确认","0：拒绝"]); break;
		case 3: NewTextBox("感谢回答", 0); break;
		case 4:
		{
			NewTextBox("感谢！", 2);
			NewTextBox("我想我把它丢在东北方向的恐怖山洞了", 2);
			global.questStatues[? "TheHatQuest"] = 1;
		}break;
		case 5: NewTextBox("八嘎！", 2);break;
		//activate在playerStateFree中声明，当激活实体时，对应实体赋给activate
		case 6: PurchaseItem(activate.item, activate.itemAmount, activate.itemCost); break;
		default: break;
	}
	 
}